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Author Topic: Metal Gear Solid 4: Guns of the Patriots  (Read 2963 times)

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Trent

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Metal Gear Solid 4: Guns of the Patriots
« on: May 03, 2008, 10:57:35 PM »

Anyone who argues that videogames can be neither culture nor art is either an idiot, a snob, or Ebert. Many games have story, production values, and overall cultural content to rival any book or movie, and one of the big ones in this department is the Konami series by Hideo Kojima, Metal Gear Solid.

Even back in the dark ages of 2D gaming, the original MSX titles that launched both the series and the Tactical Espionage Action genre had remarkable story (though this or that version may not have had graceful enough dialogue, or even enough dialogue, to do them justice). Metal Gear and its sequel, Metal Gear 2: Solid Snake, were the first of an altogether new species of game. After legions of mindless beat-em-up or blow-em-up games, a game series had finally been born which emphasized stealth and nonviolence as much as or more than it did action and violence. The stories themselves were chock full of intrigue and interesting characters. The games were popular enough that when Solid Snake's lengthy retirement to Alaska ended some two generations of videogame consoles later (the retro Metal Gear games were made in 1987 and 1990, though MG2 was not legitimately available in the U.S. until it was re-released as a special edition bonus feature in recent years with Metal Gear Solid 3: Subsistence) with the PlayStation 1 debut of Metal Gear Solid in 1998. The game was a smash hit and a cinematic success (not something to sneeze at considering the visual shortcomings of the first three-dimensional generation of consoles). Indeed, the story was just a big part of the game that you spent almost as much time watching the cutscenes and listening in on Codec (special spy radio) conversations as actually playing the game. The character depth and plot complexity of Metal Gear Solid puts most games, many movies, and quite a few books to shame. The only legitimate complaint regarding the story is that there is arguably too much of it to gracefully use in a videogame.

2001 saw the release of another sequel for the PlayStation 2--Metal Gear Solid 2: Sons of Liberty. This game pulled a shocking trick on the player--though Solid Snake was the only advertised playable character, you only actually played as series mainstay Snake for the first two and a half hours or so of the game. Thereafter you took the reins of a newbie whose character and appearance were almost as far from Snake as you could get without not being an MGS character. Code-named "Raiden," this usurper to the spotlight provokes controversy among the Metal Gear fanbase to this day. Aside from this surprising sleight of hand (which personally I quite like, though maybe that's because MGS2 was my first Metal Gear game...), the game is every bit as good as its predecessor and in many ways better. And the story is so full of depth, plot twists, and surprises that some players lost interest simply because they couldn't wrap their brains around it all.

The third game, Metal Gear Solid 3: Snake Eater, was not a sequel but a prequel: it told the story of the agent known as Naked Snake, who would eventually become Big Boss, the villain of the original two Metal Gear games and the man from whom Solid Snake himself, as well as MGS1 and MGS2 villains Liquid Snake and Solidus Snake, were cloned. This story shed light on several other aspects of the plot as well, such as the origins of the quadruple-crossing triple-agent Revolver Ocelot and the origins of the organization calling itself the Patriots--not to mention where the series' trademark bipedal nuclear-equipped walking tank, Metal Gear, first originated. This third entry focused on jungle infiltration and survival rather than the radar-based indoor stealth of previous games, with such new gameplay mechanics as self-applied first aid, hunting for food, and camouflage adding new depth to the gameplay. Sadly, the series' trademark overhead camera view just wasn't workable with the new radar-free gameplay and the special edition release, "Subsistence," was forced to include a new freely controllable camera to compensate. About flipping time, Mr. Hideo "I-have-motion-sickness-issues" Kojima!

The third game's story was every bit as lengthy and complex as its predecessors, of course--arguably the best and most touching in the series (though in this reporter's humble opinion, the opening cutscene, briefing, and radio conversations are obscenely long). If any game deserves to be called "culture," it's this one.

Passing over non-mainstream additions to the series, such as the PlayStation Portable continuation of Big Boss's prequel story (Metal Gear Solid: Portable Ops), we come to the upcoming game, the game to be released on June 12 of this year: Metal Gear Solid 4: Guns of the Patriots. The first PlayStation 3 entry in the Metal Gear saga will also be the last--whatever the outcome, this will be Solid Snake's final mission.

I'm bursting with excitement for this title. With the realism possible on the new generation of consoles, the trademark depth and complexity of Hideo Kojima's series, and the apparent depth of gameplay displayed so far in the trailers and reported in the hands-on previews, this game looks like a definite masterpiece. I rarely jump to such conclusions, but MGS4 is just that promising. I can hardly wait to see the plot wrapped up and the questions answered--the resolution of Solid Snake's life (now with advanced aging on top of a devious bioweapon virus looming like constant twin shadows of the death over his every thought and action); the completion of his battle against his twin clone, Liquid Snake; the resolution of Raiden's story (who's undergone a startling transformation since MGS2 left him years before the onset of this game); the fate of a now war-driven future Earth; the secret of the Patriots and the final outcome of their machinations. All I can say is that when this console-selling game comes out, gamers around the world are going to be calling out "sick" from work... and I'm gonna be one of 'em.

Does anyone else on this forum know or play anything of Metal Gear? If you don't... go out and buy the three-game box set, now. You have no idea what you've been missing.
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Dannyboy

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Re: Metal Gear Solid 4: Guns of the Patriots
« Reply #1 on: May 04, 2008, 01:25:31 PM »

i once spent about a week playing Sons of Liberty on a friend's PS2.  It was good fun, and a lot cooler than most other console games i'd played before.  That's my only exposure.  i'm afraid you can't tempt me into buying a console of any kind (as said friend is always trying to do) - i maintain i dont get enough work done as it is, so i need no further distractions.  Fact is, i dont even have a TV.  Feel free to gape.   [biggrin

i have enjoyed the Timesplitters series on other people's play stations as well.

Dan
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Trent

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Re: Metal Gear Solid 4: Guns of the Patriots
« Reply #2 on: May 04, 2008, 08:34:39 PM »

Aw, you're kidding. Not even a TV?! (And you still don't get enough work done?!) That sucks.

Too bad you haven't played MGS3. Camera issues with the original release aside, it's a much deeper and unique experience when set beside its predecessors, although it looks like the sheer number of options MGS4 will present will blow even that away.

Seriously, though... how can you live without your own television?! O_o
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Dannyboy

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Re: Metal Gear Solid 4: Guns of the Patriots
« Reply #3 on: May 05, 2008, 05:17:14 AM »

Seriously, though... how can you live without your own television?!

 [biggrin  My partner has had some similar thoughts since we moved in together, but she's getting used to it.  Laptops (as well as being useful for arguing with Americans) can also be used to watch DVDs.

To be fair, she also doesn't really get the whole 'arguing with Americans' thing either, and who can blame her?
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Trent

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Re: Metal Gear Solid 4: Guns of the Patriots
« Reply #4 on: May 08, 2008, 01:18:06 AM »

Hm. Well, as you please and all that. (Coincidently, I don't use my TV for actual television, only for DVDs and videogames.) If you ever get the chance to play any of the games through completely, though, don't pass it up.

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Trent

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Re: Metal Gear Solid 4: Guns of the Patriots
« Reply #5 on: May 11, 2008, 02:49:33 AM »

For reference in case anyone wants to try the series out, here are the products to look for depending on your taste, console, or budget:

The basic games for the series and their individual upgrades:

Metal Gear Solid (PS1) - A two-CD game made for the PS1. Can be acquired either as part of a boxed set or via eBay or some other used-goods trading medium. Can usually be found online fairly easily and quite cheap.
Metal Gear Solid: VR Missions (PS1) - A single-CD quasi-expansion for the above. Contains over 300 missions, some orthodox and some not-so-orthodox, of MGS gameplay. It also includes gameplay modes not seen in the main game, such a mode where one may play as a supporting character: the Cyborg Ninja.
Metal Gear Solid: The Twin Snakes (GameCube) - This remake of MGS1 features graphics on par with those of MGS2 and gameplay upgraded to be similarly on-par, although in places the balancing act wasn't pulled off right and the new abilities from the latter title gave the player an unfair advantage. The voicing is re-done and the cutscenes reanimated under different direction, two valid complaints being that the voicing is sometimes inferior to the original and that the action in the cutscenes is considerably more over-the-top than Kojima's typically more realistic choreography style. This game has become hard to find; my used copy cost me $30.

Metal Gear Solid 2: Sons of Liberty (PS2) - The original release of MGS2, which contains only the main game with difficulties from "Very Easy" to "Extreme," can be found, typically in tens, in any game shop's bargain bin for ten bucks or less. Ideal if all you want is a weekend with the story mode.
Metal Gear Solid 2: Substance (PS2/Xbox) - Contains all of the original game, unchanged, with an added "European Extreme" difficulty mode above "Extreme," a massive VR Missions mode similar to the PS1 quasi-expansion of the same name in which three or more variant versions of both Raiden and Snake are playable (Snake being typically the more challenging of the two), a "Snake Tales" mode with five what-if, radar-free stealth missions starring Solid Snake, and a skateboarding minigame as an added curiousity. The Xbox version, playable on the original Xbox or possibly a backwards-compatible Xbox 360, and because of its lesser popularity would probably be easier to find than the individual PS2 release. However, the game has become easily accessible as part of the Essential Collection box set. I don't know what the individual version's prices would be.

Metal Gear Solid 3: Snake Eater (PS2) - Similar to MGS2: SoL, this game contains only the main story mode and can be found in any bargain bin for ten bucks or less. However, as the only camera mode available in this game is the original overhead camera, it is mechanically inferior and may not even be the best choice even if you don't want anything but the main game.
Metal Gear Solid 3: Subsistence (PS2) - This two-disc re-release contained a re-tooled version of the main game with a newly controllable camera, though the overhead camera was still optionally included (conveniently, the game lets you switch between the two with a simple push of the analog stick). It also contains several minor extras and a few bigger ones. The first disc includes extra camouflage outfits that are downloadable to the memory card; the second disc (which is sadly not available with the box set) contains the now-discontinued online multiplayer mode, retranslated ports of the retro Metal Gear and Metal Gear 2: Solid Snake (the latter being the first official U.S. release), a lighthearted minigame in which Snake takes on the monkeys of the videogame series "Ape Escape," and a "Secret Theater" containing some twenty-odd humor videos made using the in-game graphics and voice actors. A used copy of the original 2-disc version would probably be around $25; a new one, more likely $50. The first disc is part of the Essentials Collection set, however.

Metal Gear Solid 4: Guns of the Patriots (PS3) - Released exclusively for the PS3 on June 12, 2008, the contents of this game are largely unknown. I'm almost sure the game will contain an online mode (a beta version of which was made temporarily playable as a pre-order bonus), though "Metal Gear Online" might be the subject of an independent release later on as well. It has been rumored that MGS4 will be the pack-in title for a future release of the more expensive model PS3--a smart move, considering that many players will be buying the system mainly for this game. A new copy of this game would cost $60, possibly a little more; a collector's edition will also be available for $84.

BOXED SET - PlayStation/PlayStation 2
If you have a PlayStation 2 or PlayStation 3, the easiest way to acquire all three games in their most desirable format would be to buy the recently-released three-game box set, Metal Gear Solid: The Essentials Collection. It contains the two-CD game for the PS1, Metal Gear Solid (which is playable on any PS1, PS2, or PS3 model, though if you are playing on a PS1 or PS2, you will need to have a PS1 memory card, as PS2 memory cards are not recognized by the game. PS3 allows the creation of internal memory cards on the hard drive, so this is not an issue); the PS2 game Metal Gear Solid 2: Substance (the better version, with all the extra modes; note that cheaper models of the PS3, or models that have backwards compatibility software that is outdated, will not be able to play the game or may need a software version upgrade to play the game without any problems); and finally the first disc, and first disc only, of Metal Gear Solid 3: Subsistence. The second disc was left out because the spotlight feature, the online mode, had been discontinued prior to the box set's release. Presumably removing the disc was easier than removing the mode from the disc. The set also does not contain Metal Gear Solid: VR Missions, though "Substance" contains a mode that would render that title largely redundant. The box set costs $30. Note that although MGS1 is a recent reprint, it is technically a PS1 game and therefore no GameStop or similar store will accept it in trade.
« Last Edit: May 14, 2008, 12:32:07 AM by Trent »
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Solaris Paradox

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Re: Metal Gear Solid 4: Guns of the Patriots
« Reply #6 on: May 03, 2009, 11:12:21 PM »

Hey, me, how did you like the game? Oh, I thought it was okay, but the gameplay left something to be desired and it was really more of a movie than a videogame. Ah, yeah, that's what I thought, too, me! Wow, REALLY?! Yeah, REALLY! Well, who'd have thought we'd actually agree, me? Not me, that's for sure, me!
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